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ITT, we TA anything not tracked by TSC


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Author Topic: ITT, we TA anything not tracked by TSC  (Read 95396 times)

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Offline Thorn

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Re: ITT, we TA anything not tracked by TSC
« Reply #90 on: May 13, 2006, 06:38:01 pm »
Did it just kick you out?
<RPGnutter> Well I think your reasoning was dumb, so you get sassed
<RPGnutter> Thats how it works

Offline Bilan

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Re: ITT, we TA anything not tracked by TSC
« Reply #91 on: May 13, 2006, 08:32:26 pm »
Yeha it did >_>

Also Aerial Garden 1 is now 0:52:05 and that was riddled with mistakes :(

Aerial Garden 2 in 1:45:14 and that was dreadful :(
« Last Edit: May 13, 2006, 09:44:08 pm by RPGnutter »
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Offline Bilan

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Re: ITT, we TA anything not tracked by TSC
« Reply #92 on: May 14, 2006, 10:13:42 am »
Sonic Time Attacked

Slide City 1: 0:54:58 0:49:92

And Aerial Garden 2 in 1:43:20 1:35:34 1:34:25 1:33:05 I smell sub 1:30.

* RPG serious <3 Aerial Garden

And Aerial Garden 4 in 0:20:03

Crawla Valley in 0:19:01 X)

Aerial Garden 2 beta in 0:51:05 :D
« Last Edit: May 15, 2006, 03:20:20 am by RPGnutter »
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Offline Thorn

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Re: ITT, we TA anything not tracked by TSC
« Reply #93 on: May 14, 2006, 12:57:33 pm »
I'll get better records someday, just you wait.
<RPGnutter> Well I think your reasoning was dumb, so you get sassed
<RPGnutter> Thats how it works

Offline Bilan

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Re: ITT, we TA anything not tracked by TSC
« Reply #94 on: May 14, 2006, 01:07:57 pm »
Pfft, bring it on! :O

Also I made some vids which I am uploading 2 teh intarnets as we speek...er...u reed :o
« Last Edit: May 14, 2006, 05:41:24 pm by RPGnutter »
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Offline Bilan

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Re: ITT, we TA anything not tracked by TSC
« Reply #95 on: May 14, 2006, 08:02:26 pm »
Here we go!

Tempest Valley 1 in 0:25 http://www.megaupload.com/?d=IM8YDICV <--- Also sue me for the allignment being a little off in that one <_<

Aerial Garden 1 in 0:59 http://www.megaupload.com/?d=VYL2J1YY <--- Scrappy.

Aerial Garden 2 in 1:39 http://www.megaupload.com/?d=S2BOKCX4 <--- Watching this back I can see this being done MUCH faster than 1:34.

Aerial Garden 3 in 0:13 http://www.megaupload.com/?d=9TFJJ5JR <--- 0:12 possible?

And Aerial Garden 4 in 0:20 http://www.megaupload.com/?d=0Q0Q1SXI
« Last Edit: May 14, 2006, 09:03:50 pm by RPGnutter »
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Offline Thorn

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Re: ITT, we TA anything not tracked by TSC
« Reply #96 on: May 15, 2006, 12:00:56 pm »
Quote
Pfft, bring it on! :O
That was just a filler post so I could see my IP address for the netgame; I forgot the Run command for it.  You really didn't have to answer.

Thanks again for linking me to Sonic: Time Attacked.  I can't believe that most of that game is hand-drawn.  Sonic 2 Beta enemies and Chaotix music were nice touches, too.  As soon as I get good at it I'll post times and links.  My only good stat right now is getting the max link in Undisturbed Paradise 3.
<RPGnutter> Well I think your reasoning was dumb, so you get sassed
<RPGnutter> Thats how it works

Offline Bilan

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Re: ITT, we TA anything not tracked by TSC
« Reply #97 on: May 15, 2006, 12:01:54 pm »
Hehehe, cool :o

Slide City 1 in 0:44:26: http://www.megaupload.com/?d=VEV373H3

Same for Lightspeed Park 1 in 24 flat: http://www.megaupload.com/?d=R29H5GUM

And Undisturbed Paradise 1 in 31:88, not fantastic but good enough: http://www.megaupload.com/?d=A2GRSNIE

Lightspeed Park 2 in 0:33:28, too lazy to vid right now though.

EDIT: VERY scrappy UP2 in 38:72. Can easily go sub 35, but Im too lazy right now. Instead y'all can play "spot the mistakes" with my vid! http://www.megaupload.com/?d=I4N9VPVA

Also Im gonna encode these to something not stupid and huge eventually.
« Last Edit: May 15, 2006, 03:53:44 pm by RPGnutter »
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Offline Bilan

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Re: ITT, we TA anything not tracked by TSC
« Reply #98 on: May 18, 2006, 09:13:15 am »
Question: Exactly how do you beat the Aerial Garden 3 beta? The one with the rising floor?

EDIT: never mind, realised I just had to be faster at this one bit <_<

EDIT2: HOLY SHIT I BEAT FLAME RIFT 2 WITH SONIC! :O!

EDIT3: Aerial Garden 2: 1:29:21

1st check: 0:15
2nd check: 0:39
3rd check: 0:59
Final check: 1:14
« Last Edit: May 18, 2006, 01:41:17 pm by RPGnutter »
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Offline Bilan

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Re: ITT, we TA anything not tracked by TSC
« Reply #99 on: May 22, 2006, 01:25:46 pm »
Update:

Got Emerald #4 and am already up to MF2 with Sonic colon ohh.

Oh, and, MF1 in 0:20:27
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Offline Buizel

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Re: ITT, we TA anything not tracked by TSC
« Reply #100 on: May 25, 2006, 08:46:17 pm »
Okay, I think I'll break the gs93/RPG dialogue here and post my best times for the levels of Sly Cooper and the Thievius Raccoonus (PS2). This is a GREAT game to TA! :D

EDIT: Improved some times, probably due to skills aquired through all my hard work T/S/RAing SA2(B).

EDIT2: Well, trihex put a 100% speedrun at SDA, and with the help of those vids, I was able to cut some times of mine. (Though I had already beat him at the Mesa City levels, lol :)) Those times that I achieved with trihex's help are marked with asterisks.

LevelTime LimitMy TimeTime LeftComment
A Stealthy Approach1:171:130:04Blah. Could be improved...though it's a tad difficult since there are no shortcuts and the level is strictly straightforward...
Into the Machine2:152:10 2:060:05 0:09Improvable...but hard. :/ Two main problems: one near the beginning and one near the end. You figure them out yourself... >_>
High Class Heist1:000:57 0:500:03 0:10Considering that I took a shortcut which cut about 5 seconds total, this could definitely be improved... Probably as low as this can go.
The Fire Down Below1:351:10 1:03*0:25 0:32*Probably could be better, but trying to take the shortcut is a bit hard... There are actually two shortcuts here; this needs to be improved...
A Cunning Disguise1:300:390:51(!)Uber shortcut in this level! <3 Could maybe be improved by a second if I try hard enough...
The Gunboat Graveyard1:101:06 1:040:04 0:06I've tried to lower this...but I find it difficult... :( Lowered.
---------------
A Rocky Start1:301:27 1:21*0:03 0:09*Blah. Just...blah. And I like this level, too... :( The shortcut here sure beats all that time wasted staying in the air. :)
Boneyard Casino2:151:530:22A nice shortcut in this level. I like all of Mesa City's levels! :D
Back Alley Heist1:231:120:11This level brings back fond memories of 2D platforming. This could be improved.
Straight to the Top1:170:590:18It would be pure pwnage if you could break the glass covering the exit right from the beginning, but alas, you can only take a smaller shortcut...
Two to Tango1:581:16 1:15 1:100:42(!) 0:43(!!) 0:48(!!!)This has got to be one of the best levels in the history of video gaming. For real. I <3 (x1000) this level! I'm pretty sure this can't go any lower (I could maybe, just maybe 1:15 it). Oh, and the shortcut here is probably the hardest one in the game to pull off. :( 1:15'd :O :O :O 1:10'd :O. 1:09 appears to be possible; 1:08 would be max, most likely.
---------------
The Dread Swamp Path1:351:20 1:030:15 0:32The shortcut here is a little hard to pull off. Other than that, it's not too bad. :o
Lair of the Beast2:021:44 1:36*0:18 0:26*This is a fun level! <3 Especially the chase at the end! Improvable, most likely. Improved.
A Grave Undertaking2:182:05 1:09*0:13 1:09*Bah. Stupid ghosts make this level harder than it needs to be. :/ Uber shortcut, ftw!
Descent into Danger2:081:58 1:500:10 0:18Hardest part is probably all the searchlights after the halfway point. Not too hard to TA overall.
---------------
A Perilous Ascent2:092:050:04This was the hardest level for me to clear in under the time limit. I'm sure this could go much lower, but don't expect me to TA this any time soon...
The Unseen Foe2:252:11 1:44*0:14 0:41*Part of the problem with this level is that you have to use your Invisibility move at certain points throughout the level. And you can't move very fast while invisible... :( I knew of a big shortcut in this level, but was never able to get it to work. After watching trihex's vid, now it's like childsplay. :)
Flaming Temple of Flame2:152:040:11Don't remember any shortcuts here...all skill. :(
Duel by the Dragon2:422:27 2:230:15 0:19Yay, another Carmelita chase Sly level! <3 I love these levels! Too bad there are only two in the game... (the other being Two to Tango...and the intro level doesn't count) A small shortcut is available here. Definitely improveable.

The funniest thing to me about these levels is that it seems that the first levels are the hardest to TA while the later ones get easier (possibly due to more shortcuts/time in later levels)

Well, time to go improve! (Except "A Perilous Ascent", mind you.)
And does not playing this game for two years have an effect on how well you play? >_>;

EDIT: So...I tried TAing this game again...looks like I improved Two to Tango even more~
« Last Edit: August 04, 2009, 10:25:59 pm by Buizel »
Hay guiz, I made a table showing how many points each game tracked by TSC is worth. You should go see it.
Also v2.0 of my TSC calculator is available to use. You should totally use it.
I update these every Monday around 2:30pm GMT.

Offline Shadow Wedge

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Re: ITT, we TA anything not tracked by TSC
« Reply #101 on: May 26, 2006, 09:23:45 pm »
Quote from: Psyknux
A Cunning Disguise   1:30   0:39   0:51(!)   Uber shortcut in this level! <3 Could maybe be improved by a second if I try hard enough...

Pfft... Everyone knows that shortcut. It's far too obvious.
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Offline Bilan

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Re: ITT, we TA anything not tracked by TSC
« Reply #102 on: June 09, 2006, 10:50:41 am »
Sad news.

All my savefiles went corrupt. Which means, most likely, no Mystic Realm Zone for me for a while, unless I get back up to Silver Cavern (Although I guess it werent THAT hard).

In lighter news, to add to my Aerial Garden Ownage:

Starlight Palace: 1:44

As well as:

Vulcan Forge: 1:49
Mudhole Karst: 0:53
« Last Edit: June 09, 2006, 11:01:38 am by RPGnutter »
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Offline Bilan

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Re: ITT, we TA anything not tracked by TSC
« Reply #103 on: June 30, 2006, 10:15:05 pm »
Quote
Twinkle Circuit fastest laps:

Sonic: 0:31:05
Tails: 0:34:66
Knuckles: 0:29:23
Amy: 0:49:13
Big: 0:33:79
E102: 0:38:71
[snapback]11237[/snapback]
Knuckles: 0:29:30 :O

Owned :)
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Offline yse

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Re: ITT, we TA anything not tracked by TSC
« Reply #105 on: July 14, 2006, 08:59:37 pm »
Not to mention the Banjo-Tooie 1-Jiggy run of 59'35" - which will be beaten, mind you. EDIT2: True to my word, 58'09".

This time was promptly smashed last night. 53 minutes 17 seconds, and on tape!

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Offline Aitamen

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Re: ITT, we TA anything not tracked by TSC
« Reply #106 on: July 18, 2006, 02:45:21 am »
I've just downloaded V2, and am enjoying it muchly... Mike, fear!
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Offline yse

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Re: ITT, we TA anything not tracked by TSC
« Reply #107 on: July 18, 2006, 06:14:27 am »
Er, I should've mentioned that too. The level times came out to 13:48.

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Offline Bilan

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Re: ITT, we TA anything not tracked by TSC
« Reply #108 on: July 18, 2006, 07:12:22 am »
You need to do it again and cut 11 seconds amirite
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Offline Groudon

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Re: ITT, we TA anything not tracked by TSC
« Reply #109 on: August 07, 2006, 10:39:38 pm »
A Shadow level without a Times division.

Space Gadget Normal
5:00.02

I really don't see how it can get any lower.

Offline Bilan

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Re: ITT, we TA anything not tracked by TSC
« Reply #110 on: August 07, 2006, 11:14:26 pm »
5:00 exactly, maybe?
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Offline Groudon

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Re: ITT, we TA anything not tracked by TSC
« Reply #111 on: August 07, 2006, 11:18:54 pm »
I'll try to get that, but it'll take a highly accurate end (I spin dash into the Goal Ring, and a few times I released the spin dash a bit too early) to get it.  And what I noticed when slowing taped footage of the level is the time remaining and time elapsed do not add up to 5:00 exactly.  I noticed when they add up, they equal 4:59.99, so it might be possible to finish in 5:00 exactly and finish the Normal mission.

Offline SadisticMystic

Re: ITT, we TA anything not tracked by TSC
« Reply #112 on: August 26, 2006, 05:39:15 pm »
SA2 levels played as Sonic:

Wild Canyon 2.45
Pumpkin Hill 7.25
Aquatic Mine 8.82
Aquatic Mine (hard) 9.79
Meteor Herd 4.17
Security Hall 3.79
Weapons Bed 1:06.92
Mission Street 1:40.42
Eternal Engine 2:11.72


Offline qubit

Re: ITT, we TA anything not tracked by TSC
« Reply #113 on: October 20, 2006, 08:43:41 pm »
Me: Do you find it odd that CF's top two loves rank last in his Bouncy rankings? x_x
mike89: yes. yes i do.
mike89: but then i find CF odd.
Me: so do I.

The odds of meeting a TSCer randomly on the street, at any given time anywhere in the world, is approximately 15,785,611 to 1 ... and growing.

Offline Groudon

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Re: ITT, we TA anything not tracked by TSC
« Reply #114 on: October 21, 2006, 09:04:34 am »
I've gotten 2.37 on Wild Canyon using Sonic.  In fact, I also have a video of it.

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